![]() ![]() My understanding is that the basement BLJ "attempt" is always going to look like this on a 0-star run. Much luck was involved and much more luck will be involved to top it. The glitches are done without wasting more than a few seconds. This is tight and well done enough that there's no way it could be rejected, it destroys the 16-star run and contains no run-ruining errors. In my opinion, it's a very nice run and like some verifier said earlier(New Record)ĭecision: there are enough accepts that my decision doesn't matter, but accept. Overall: I’m pretty satisfied a little bit of time could have been saved in some places but a non-conciderable amount. After a couple of tests, it can be achieve in a non-TAS speedrun. Good job but there’s a difficult way(but can be achieve in a six minutes Speedrun ) to jump in the beginning (6:10) to save a considerable amount of time, but need a wall jump. Pretty nice overall, even use the way on the left ledge aside the lava near the end, good job. Nice overall, could be improved by a second or two.ĭisappoint with the point that you miss it once. In a non-tas Speedrun, you did a near perfect performance on this one congratulation!!! Still room for improvement since there was some conservative play, but that's the reason we actually have this run. Time: 6'42"30 from gaining control until touching the final star.ĭecision: Accept. The failed 0 star blj is disappointing because he was very close to getting it. General Note - No time lost scrolling through text. Ignoring the triple jump wall kick because it's not reliable, I'd say no more than 5 seconds lost here.įinal Bowser - For all intents and purposes, perfect fight. Lobby->upstairs key door - Of course there isn't a mistake here.ĥ0 star door -> 70 star door - no time lost.īitS - Somewhat conservative. Given that it used to be considered impossible without the pole glitch, I'm willing to say no time was lost here. Lost about 10 seconds.īitFS - Missed an elevator cycle. Doesn't affect time, other than making it obvious that he was a little late in pausing.Ġ star blj - Second try. Otherwise very clean.īitDW reentry - No idea why the runner crouches. Doesn't trigger the 8 star door's text.īitDW - Hesitates at the end. Minimum time wasted during movement itself. Second fastest method by a few frames.Ĩ Star blj/pillar blj - First try.
0 Comments
Leave a Reply. |